Southern Archer
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Southern Archers know well they could not stand up to a trained solder in a melee, but they are quite sneaky enough to play to their strengths; they love to skulk under cover and shoot fire-arrows at their foes without ever letting them get near enough to retaliate. Call a southern archer a coward and his response will likely be an evil snigger and another volley of flaming missiles.
Information
Advances from: | Southern Goblin |
Advances to: | |
Cost: | 24 |
HP: | 36 |
Movement: | 5 |
XP: | 100 |
Level: | 2 |
Alignment: | chaotic |
ID | Southern Archer |
Abilities: |
Attacks (damage - count)
![]() | dagger melee | 5 - 2 blade | |
![]() | bow ranged | 6 - 4 fire |
Resistances
![]() |
blade | 0% | ![]() |
pierce | 0% | |
---|---|---|---|---|---|---|
![]() |
impact | 0% | ![]() |
fire | 0% | |
![]() |
cold | 0% | ![]() |
arcane | 0% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
![]() |
Castle | 1 | 60% |
![]() |
Cave | 2 | 40% |
![]() |
Coastal Reef | 2 | 30% |
![]() |
Deep Water | - | 0% |
![]() |
Flat | 1 | 40% |
![]() |
Forest | 2 | 50% |
![]() |
Frozen | 2 | 20% |
![]() |
Hills | 1 | 50% |
![]() |
Mountains | 2 | 60% |
![]() |
Mushroom Grove | 3 | 40% |
![]() |
Sand | 2 | 30% |
![]() |
Shallow Water | 3 | 20% |
![]() |
Swamp | 3 | 30% |
![]() |
Unwalkable | - | 0% |
![]() |
Village | 1 | 60% |